fix: correct frame number expression in trace video
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@@ -312,9 +312,10 @@ async fn trace_video(
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let mut parts: Vec<String> = Vec::new();
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let mut parts: Vec<String> = Vec::new();
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// Global frame number overlay (top-left corner, always visible)
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// Global frame number overlay (top-left corner, always visible)
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let frame_offset = first_frame as i64 - (padding * fps) as i64;
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let global_frame_text = format!(
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let global_frame_text = format!(
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"drawtext=text='Frame\\: %{{n}}+{}':fontsize=16:fontcolor=white:box=1:boxcolor=black@0.6:x=10:y=10",
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"drawtext=text='Frame\\: %{{eif:n+{}:d}}':fontsize=16:fontcolor=white:box=1:boxcolor=black@0.6:x=10:y=10",
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first_frame as i64 - (padding * fps) as i64
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frame_offset
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);
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);
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parts.push(global_frame_text);
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parts.push(global_frame_text);
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for (i, (frame, x, y, w, h)) in rows.iter().enumerate() {
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for (i, (frame, x, y, w, h)) in rows.iter().enumerate() {
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