feat: ASRX hybrid pipeline, identity history, worker fixes, checkpoint system

This commit is contained in:
Accusys
2026-06-02 07:13:23 +08:00
parent e3066c3f49
commit e1572907ae
198 changed files with 43705 additions and 8910 deletions

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<template>
<div class="bg-gray-800 rounded-lg p-6 border border-gray-700">
<h3 class="text-lg font-semibold mb-4 text-blue-400">V5: 3D Space-Time Cube</h3>
<div class="text-xs text-gray-500 mb-3 flex gap-2 items-center">
<span>X/Y = 畫面位置</span>
<span>Z = 深度bbox 大小</span>
<span>T = 時間</span>
</div>
<!-- Trace selector -->
<div class="flex gap-2 mb-3">
<select v-model="selectedTraceId"
class="bg-gray-700 text-white px-3 py-1.5 rounded text-sm flex-1">
<option :value="null" disabled>選擇 Trace</option>
<option v-for="t in traceOptions" :key="t.id"
:value="t.id">{{ t.label }}</option>
</select>
<button @click="loadData"
class="bg-blue-600 hover:bg-blue-500 text-white px-4 py-1.5 rounded text-sm"
:disabled="!selectedTraceId || loading">
{{ loading ? '載入中...' : '載入' }}
</button>
</div>
<div ref="container" class="w-full h-[400px] bg-gray-900 rounded-lg overflow-hidden"></div>
<div class="text-xs text-gray-500 mt-2 flex gap-4">
<span>🖱 拖曳旋轉</span>
<span>🔍 滾輪縮放</span>
<span v-if="faceCount">{{ faceCount }} 個檢測點</span>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted, onBeforeUnmount, computed, watch } from 'vue'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { httpFetch, getCurrentConfig } from '@/api/client'
const props = defineProps<{
fileUuid: string
traces?: any[]
frameWidth?: number
frameHeight?: number
}>()
const container = ref<HTMLElement>()
const selectedTraceId = ref<number | null>(null)
const loading = ref(false)
const faceCount = ref(0)
const traceOptions = computed(() => {
return (props.traces || []).map((t: any) => ({
id: t.trace_id,
label: `#${t.trace_id} (${t.face_count} faces, ${(t.duration_sec || 0).toFixed(1)}s)`
}))
})
let renderer: THREE.WebGLRenderer | null = null
let scene: THREE.Scene | null = null
let camera: THREE.PerspectiveCamera | null = null
let controls: OrbitControls | null = null
let animId: number
let objects: THREE.Object3D[] = []
function disposeScene() {
cancelAnimationFrame(animId)
for (const obj of objects) {
scene?.remove(obj)
if (obj instanceof THREE.Mesh || obj instanceof THREE.Points || obj instanceof THREE.Line) {
obj.geometry?.dispose()
const mat = (obj as any).material
if (mat) {
if (Array.isArray(mat)) mat.forEach((m: any) => m.dispose())
else mat.dispose()
}
}
}
objects = []
controls?.dispose()
controls = null
if (renderer) {
renderer.dispose()
renderer = null
}
scene = null
camera = null
}
type FacePoint = {
frame: number
t: number
x: number
y: number
w: number
h: number
z: number
}
function loadData() {
if (!selectedTraceId.value) return
loading.value = true
const config = getCurrentConfig()
httpFetch(`${config.api_base_url}/api/v1/file/${props.fileUuid}/trace/${selectedTraceId.value}/faces?interpolate=true&limit=2000&dimension=3d`)
.then((res: any) => {
const faces = res?.faces || []
const fw = props.frameWidth || 1920
const fh = props.frameHeight || 1080
const points: FacePoint[] = faces.map((f: any) => {
const w = f.width || 1
const h = f.height || 1
const areaPct = (w * h) / (fw * fh)
const z = f.z_rel !== undefined && f.z_rel !== null
? f.z_rel
: 1.0 - Math.min(areaPct * 50, 1.0)
return {
frame: f.start_frame || 0,
t: f.start_time || 0,
x: f.x || 0,
y: f.y || 0,
w,
h,
z
}
})
faceCount.value = points.length
buildScene(points)
})
.catch((err: any) => {
console.error('Failed to load trace faces:', err)
})
.finally(() => {
loading.value = false
})
}
function buildScene(points: FacePoint[]) {
if (!container.value) return
disposeScene()
// Normalize coordinates to [-1, 1] range
const fw = props.frameWidth || 1920
const fh = props.frameHeight || 1080
const maxT = points.length > 0 ? points[points.length - 1].t : 100
const vertexData = points.map(p => ({
x: (p.x / fw) * 2 - 1,
y: -((p.y / fh) * 2 - 1),
z: p.z * 2 - 1,
t: (p.t / maxT) * 2 - 1
}))
const rect = container.value.getBoundingClientRect()
const w = rect.width || 600, h = rect.height || 400
scene = new THREE.Scene()
scene.background = new THREE.Color(0x111827)
camera = new THREE.PerspectiveCamera(50, w / h, 0.1, 10)
camera.position.set(2.5, 1.8, 3)
camera.lookAt(0, 0, 0)
renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.setSize(w, h)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
container.value.appendChild(renderer.domElement)
controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
controls.dampingFactor = 0.08
controls.target.set(0, 0, 0)
controls.update()
// ---- Axes helper with labels ----
const axesLen = 1.2
const axesMat = (color: number) => new THREE.LineBasicMaterial({ color })
// X axis (red) — screen x
const xLine = new THREE.Line(
new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-axesLen, -axesLen, -axesLen),
new THREE.Vector3(axesLen, -axesLen, -axesLen)
]),
axesMat(0xff4444)
)
scene.add(xLine)
objects.push(xLine)
// Y axis (green) — screen y
const yLine = new THREE.Line(
new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-axesLen, -axesLen, -axesLen),
new THREE.Vector3(-axesLen, axesLen, -axesLen)
]),
axesMat(0x44ff44)
)
scene.add(yLine)
objects.push(yLine)
// Z axis (blue) — depth
const zLine = new THREE.Line(
new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-axesLen, -axesLen, -axesLen),
new THREE.Vector3(-axesLen, -axesLen, axesLen)
]),
axesMat(0x4488ff)
)
scene.add(zLine)
objects.push(zLine)
// T axis (yellow) — time (at an angle for 3D effect)
const tLine = new THREE.Line(
new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-axesLen, -axesLen, -axesLen),
new THREE.Vector3(axesLen, axesLen, axesLen)
]),
axesMat(0xffdd44)
)
scene.add(tLine)
objects.push(tLine)
// ---- Cube wireframe ----
const cubeSize = axesLen * 2
const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize)
const cubeWire = new THREE.LineSegments(
new THREE.EdgesGeometry(cubeGeo),
new THREE.LineBasicMaterial({ color: 0x444466, transparent: true, opacity: 0.3 })
)
cubeWire.position.set(0, 0, 0)
scene.add(cubeWire)
objects.push(cubeWire)
// ---- Points: color by time (t) ----
if (vertexData.length > 0) {
const positions = new Float32Array(vertexData.length * 3)
const colors = new Float32Array(vertexData.length * 3)
const color = new THREE.Color()
for (let i = 0; i < vertexData.length; i++) {
const p = vertexData[i]
// Position: (x, y, z) with time as movement along diagonal
positions[i * 3] = p.x
positions[i * 3 + 1] = p.y
positions[i * 3 + 2] = p.t * 0.5 // compress time a bit
// Color gradient: blue (early) → cyan → yellow → red (late)
const tNorm = (p.t + 1) / 2 // 0..1
color.setHSL(0.6 - tNorm * 0.6, 0.9, 0.5)
colors[i * 3] = color.r
colors[i * 3 + 1] = color.g
colors[i * 3 + 2] = color.b
}
const ptGeo = new THREE.BufferGeometry()
ptGeo.setAttribute('position', new THREE.BufferAttribute(positions, 3))
ptGeo.setAttribute('color', new THREE.BufferAttribute(colors, 3))
const ptMat = new THREE.PointsMaterial({
size: 0.03,
vertexColors: true,
transparent: true,
opacity: 0.8,
sizeAttenuation: true
})
const pointsObj = new THREE.Points(ptGeo, ptMat)
scene.add(pointsObj)
objects.push(pointsObj)
// ---- Trajectory line ----
const linePositions = new Float32Array(vertexData.length * 3)
for (let i = 0; i < vertexData.length; i++) {
const p = vertexData[i]
linePositions[i * 3] = p.x
linePositions[i * 3 + 1] = p.y
linePositions[i * 3 + 2] = p.t * 0.5
}
const lineGeo = new THREE.BufferGeometry()
lineGeo.setAttribute('position', new THREE.BufferAttribute(linePositions, 3))
const lineMat = new THREE.LineBasicMaterial({
color: 0x88ccff,
transparent: true,
opacity: 0.35
})
const line = new THREE.Line(lineGeo, lineMat)
scene.add(line)
objects.push(line)
}
// ---- Lights ----
const ambient = new THREE.AmbientLight(0x404060)
scene.add(ambient)
const dir = new THREE.DirectionalLight(0xffffff, 0.8)
dir.position.set(1, 2, 1)
scene.add(dir)
// ---- Grid helper (subtle) ----
const gridHelper = new THREE.GridHelper(2.5, 10, 0x444466, 0x333355)
gridHelper.position.y = -axesLen - 0.05
scene.add(gridHelper)
objects.push(gridHelper)
// Resize
const resizeObserver = new ResizeObserver(() => {
if (!container.value || !renderer || !camera) return
const r = container.value.getBoundingClientRect()
const rw = r.width || 600, rh = r.height || 400
renderer.setSize(rw, rh)
camera.aspect = rw / rh
camera.updateProjectionMatrix()
})
resizeObserver.observe(container.value)
;(container.value as any).__resizeObserver = resizeObserver
animate()
// Notify demo runner via callback URL if present
const cb = new URLSearchParams(window.location.search).get("_callback")
if (cb) {
fetch(cb, { mode: "no-cors" }).catch(() => {})
}
}
function animate() {
animId = requestAnimationFrame(animate)
controls?.update()
if (renderer && scene && camera) renderer.render(scene, camera)
}
onMounted(() => {
tryAutoLoad()
})
watch(() => props.traces, () => {
tryAutoLoad()
}, { deep: false })
function tryAutoLoad() {
if (props.traces?.length && !selectedTraceId.value && !loading.value) {
selectedTraceId.value = props.traces[0].trace_id
loadData()
}
}
onBeforeUnmount(() => {
cancelAnimationFrame(animId)
if ((container.value as any)?.__resizeObserver) {
(container.value as any).__resizeObserver.disconnect()
}
disposeScene()
})
</script>