ollama source for Momentry Core verification
This commit is contained in:
419
ml/backend.go
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419
ml/backend.go
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package ml
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import (
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"bytes"
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"context"
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"encoding/binary"
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"fmt"
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"math"
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"slices"
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"strconv"
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"strings"
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"github.com/ollama/ollama/fs"
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)
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type Backend interface {
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// Close frees all memory associated with this backend
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Close()
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Load(ctx context.Context, progress func(float32)) error
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// BackendMemory returns the memory allocations that were made for this model
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BackendMemory() BackendMemory
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Config() fs.Config
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Get(name string) Tensor
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NewContext() Context
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NewContextSize(size int) Context
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// Enumerate the devices available for inference via this backend
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BackendDevices() []DeviceInfo
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}
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// BackendCacheConfig should be implemented by backends that need special output
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// from the cache to meet specific requirements. It is frequently implemented in
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// conjunction with ScaledDotProductAttention.
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type BackendCacheConfig interface {
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CacheConfig() CacheConfig
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}
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// CacheConfig controls optimizations (mostly backend-specific) that may transform
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// the output the cache to work better with specific kernels.
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type CacheConfig struct {
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// CachePadding specifies the multiple for the number of tokens of cache history
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// that will be returned from cache Get for k, v and mask. The capacity of the
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// cache itself will also be increased to a multiple of this size if needed.
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CachePadding int
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// PermutedV performs Permute(ctx, 1, 2, 0, 3) on v tensors stored via Put
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// and return the permuted version via Get. This uses the cache copy operation
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// to avoid a Contiguous call on the permuted tensor.
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PermutedV bool
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// MaskDType specifies the data type for generating the mask. If unset it will
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// default to DTypeF32.
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MaskDType DType
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}
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// BackendParams controls how the backend loads and executes models
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type BackendParams struct {
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// AllocMemory causes the backend to allocate memory for the model. If
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// false, this is only being used for discovering the required amount of
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// memory and cannot load the model for running.
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AllocMemory bool
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// NumThreads sets the number of threads to use if running on the CPU
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NumThreads int
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// GPULayers is the set of layers to offload to GPUs
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GPULayers GPULayersList
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// FlashAttention indicates that we should use a fused flash attention kernel
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FlashAttention FlashAttentionType
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}
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var backends = make(map[string]func(string, BackendParams) (Backend, error))
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func RegisterBackend(name string, f func(string, BackendParams) (Backend, error)) {
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if _, ok := backends[name]; ok {
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panic("backend: backend already registered")
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}
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backends[name] = f
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}
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func NewBackend(modelPath string, params BackendParams) (Backend, error) {
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if backend, ok := backends["ggml"]; ok {
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return backend(modelPath, params)
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}
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return nil, fmt.Errorf("unsupported backend")
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}
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type Context interface {
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Empty(dtype DType, shape ...int) Tensor
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Zeros(dtype DType, shape ...int) Tensor
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FromBytes(dtype DType, s []byte, shape ...int) Tensor
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FromFloats(s []float32, shape ...int) Tensor
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FromInts(s []int32, shape ...int) Tensor
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// Arange creates a 1D tensor with values within an interval (start, stop] increased by step.
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Arange(start, stop, step float32, dtype DType) Tensor
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Forward(...Tensor) Context
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// SetBatchSize provides a hint on the batch size to optimize processing
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// Uses heuristics if not set
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SetBatchSize(int)
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Compute(...Tensor)
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ComputeWithNotify(func(), ...Tensor) // notify callback once compute has begun
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// Reserve is analogous to Compute but rather than executing a
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// graph, simply preallocates memory. Typically called with a
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// worst case graph to ensure all resources are available for
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// for future inference.
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Reserve()
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MaxGraphNodes() int
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Close()
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// Input returns a context appropriate for creating tensors that are
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// inputs to the model (which includes things like output locations)
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Input() Context
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// Layer returns a context appropriate for creating intermediate tensors
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Layer(int) Context
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}
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type Tensor interface {
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Dim(n int) int
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Stride(n int) int
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Shape() []int
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DType() DType
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Cast(ctx Context, dtype DType) Tensor
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Bytes() []byte
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Floats() []float32
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BackendGet() []float32
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FromBytes([]byte)
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FromFloats([]float32)
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FromInts([]int32)
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Add(ctx Context, t2 Tensor) Tensor
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Sub(ctx Context, t2 Tensor) Tensor
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Mul(ctx Context, t2 Tensor) Tensor
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Div(ctx Context, t2 Tensor) Tensor
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Mulmat(ctx Context, t2 Tensor) Tensor
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MulmatFullPrec(ctx Context, t2 Tensor) Tensor
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MulmatID(ctx Context, t2, ids Tensor) Tensor
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AddID(ctx Context, t2, ids Tensor) Tensor
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Softmax(ctx Context) Tensor
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L2Norm(ctx Context, eps float32) Tensor
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LayerNorm(ctx Context, weight, bias Tensor, eps float32) Tensor
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RMSNorm(ctx Context, weight Tensor, eps float32) Tensor
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Scale(ctx Context, s float64) Tensor
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SumRows(ctx Context) Tensor
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AvgPool2D(ctx Context, k, s int, p float32) Tensor
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Conv2D(ctx Context, weight Tensor, s0, s1, p0, p1, d0, d1 int) Tensor
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Conv3D(ctx Context, weight Tensor, c, s0, s1, s2, p0, p1, p2, d0, d1, d2 int) Tensor
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Conv1DDW(ctx Context, weight Tensor, s, p, d int) Tensor
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SSMConv(ctx Context, kernel Tensor) Tensor
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SSMScan(ctx Context, x, dt, A, B, C, ids Tensor) Tensor
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IM2Col(ctx Context, weight Tensor, s0, s1, p0, p1, d0, d1 int) Tensor
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Sin(ctx Context) Tensor
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Cos(ctx Context) Tensor
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Tanh(ctx Context) Tensor
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GELU(ctx Context, up ...Tensor) Tensor
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GELU_ERF(ctx Context) Tensor
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QuickGELU(ctx Context, up ...Tensor) Tensor
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SILU(ctx Context, up ...Tensor) Tensor
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RELU(ctx Context, up ...Tensor) Tensor
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Sigmoid(ctx Context) Tensor
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SigmoidOut(ctx Context) Tensor
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// AlphaLimitSILU is a variant of SILU that clamps the input to the range [-limit, limit]
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SILUAlphaLimit(ctx Context, up Tensor, alpha, limit float32) Tensor
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Reshape(ctx Context, shape ...int) Tensor
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View(ctx Context, offset int, shape ...int) Tensor
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Permute(ctx Context, shape ...int) Tensor
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Contiguous(ctx Context, shape ...int) Tensor
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Pad(ctx Context, shape ...int) Tensor
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// PadExt pads with independent left/right amounts per dimension.
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// Arguments: lp0, rp0, lp1, rp1, lp2, rp2, lp3, rp3 for dims 0-3.
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PadExt(ctx Context, lp0, rp0, lp1, rp1, lp2, rp2, lp3, rp3 int) Tensor
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Stack(ctx Context, dim int, s ...Tensor) Tensor
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// Repeat repeats the tensor n times along dimension dim
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Repeat(ctx Context, dim, n int) Tensor
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Concat(ctx Context, t2 Tensor, dim int) Tensor
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Rows(ctx Context, t2 Tensor) Tensor
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SetRows(ctx Context, src Tensor, idxs Tensor) Tensor
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SetInplace(ctx Context, src Tensor, nb1, nb2, nb3, offset int) Tensor
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Copy(ctx Context, t2 Tensor) Tensor
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Duplicate(ctx Context) Tensor
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Slice(ctx Context, dim, low, high, step int) Tensor
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Chunk(ctx Context, dim int, size int) []Tensor
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ChunkSections(ctx Context, dim int, sections ...int) []Tensor
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TopK(ctx Context, k int) Tensor
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Argsort(ctx Context) Tensor
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Mean(ctx Context) Tensor
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Variance(ctx Context) Tensor
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Stddev(ctx Context) Tensor
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Sqr(ctx Context) Tensor
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Sqrt(ctx Context) Tensor
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Exp(ctx Context) Tensor
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Neg(ctx Context) Tensor
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// Clamp clamps values to [min, max] range
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Clamp(ctx Context, min, max float32) Tensor
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// Softplus computes ln(1 + exp(x))
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Softplus(ctx Context) Tensor
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// CumSum computes cumulative sum along dimension 0
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CumSum(ctx Context) Tensor
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// Diag creates a diagonal matrix from a 1D tensor
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Diag(ctx Context) Tensor
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// Tri converts a matrix to triangular form (0=upper+diag, 1=upper, 2=lower+diag, 3=lower)
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Tri(ctx Context, triType int) Tensor
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// Fill fills a tensor with a constant value (in-place)
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Fill(ctx Context, value float32) Tensor
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// Repeat4D repeats tensor to match target shape
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Repeat4D(ctx Context, dim0, dim1, dim2, dim3 int) Tensor
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// SolveTri solves a triangular system Ax = B
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SolveTri(ctx Context, b Tensor, lower, left, unitDiag bool) Tensor
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Interpolate(ctx Context, dims [4]int, samplingMode SamplingMode) Tensor
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}
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// ScaledDotProductAttention implements a fused attention
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// operation equivalent to following code on a tensor named
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// query:
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//
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// query = query.Permute(ctx, 0, 2, 1, 3)
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// key = key.Permute(ctx, 0, 2, 1, 3)
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// value = value.Permute(ctx, 1, 2, 0, 3).Contiguous(ctx)
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//
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// kq := key.MulmatFullPrec(ctx, query)
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//
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// kq = kq.Scale(ctx, scale)
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//
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// if mask != nil {
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// kq = kq.Add(ctx, mask)
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// }
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//
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// kq = kq.Softmax(ctx)
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//
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// kqv := value.Mulmat(ctx, kq)
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// return kqv.Permute(ctx, 0, 2, 1, 3).Contiguous(ctx)
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//
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// cacheConfigApplied indicates whether the optimizations requested through CacheConfig have been performed
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type ScaledDotProductAttention interface {
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ScaledDotProductAttention(ctx Context, key, value, mask, sinks Tensor, vmla Tensor, scale float64, cacheConfigApplied bool) Tensor
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}
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type number interface {
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~int | ~int8 | ~int16 | ~int32 | ~int64 |
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~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 |
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~float32 | ~float64 |
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~complex64 | ~complex128
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}
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func mul[T number](s ...T) T {
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p := T(1)
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for _, v := range s {
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p *= v
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}
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return p
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}
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type DumpOptions func(*dumpOptions)
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// DumpWithPrecision sets the number of decimal places to print. Applies to float32 and float64.
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func DumpWithPrecision(n int) DumpOptions {
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return func(opts *dumpOptions) {
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opts.Precision = n
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}
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}
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// DumpWithThreshold sets the threshold for printing the entire tensor. If the number of elements
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// is less than or equal to this value, the entire tensor will be printed. Otherwise, only the
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// beginning and end of each dimension will be printed.
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func DumpWithThreshold(n int) DumpOptions {
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return func(opts *dumpOptions) {
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opts.Threshold = n
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}
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}
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// DumpWithEdgeItems sets the number of elements to print at the beginning and end of each dimension.
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func DumpWithEdgeItems(n int) DumpOptions {
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return func(opts *dumpOptions) {
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opts.EdgeItems = n
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}
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}
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type dumpOptions struct {
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Precision, Threshold, EdgeItems int
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}
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func Dump(ctx Context, t Tensor, optsFuncs ...DumpOptions) string {
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opts := dumpOptions{Precision: 4, Threshold: 1000, EdgeItems: 3}
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for _, optsFunc := range optsFuncs {
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optsFunc(&opts)
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}
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if mul(t.Shape()...) <= opts.Threshold {
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opts.EdgeItems = math.MaxInt
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}
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switch t.DType() {
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case DTypeF32:
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return dump[[]float32](ctx, t, opts.EdgeItems, func(f float32) string {
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return strconv.FormatFloat(float64(f), 'f', opts.Precision, 32)
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})
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case DTypeF16, DTypeQ80, DTypeQ40:
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f32 := ctx.Input().Empty(DTypeF32, t.Shape()...)
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f32 = t.Copy(ctx, f32)
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return dump[[]float32](ctx, f32, opts.EdgeItems, func(f float32) string {
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return strconv.FormatFloat(float64(f), 'f', opts.Precision, 32)
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})
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case DTypeI32:
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return dump[[]int32](ctx, t, opts.EdgeItems, func(i int32) string {
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return strconv.FormatInt(int64(i), 10)
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})
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default:
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return "<unsupported>"
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}
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}
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func dump[S ~[]E, E number](ctx Context, t Tensor, items int, fn func(E) string) string {
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if t.Bytes() == nil {
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ctx.Forward(t).Compute(t)
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}
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s := make(S, mul(t.Shape()...))
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if err := binary.Read(bytes.NewBuffer(t.Bytes()), binary.LittleEndian, &s); err != nil {
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panic(err)
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}
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shape := t.Shape()
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slices.Reverse(shape)
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var sb strings.Builder
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var f func([]int, int)
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f = func(dims []int, stride int) {
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prefix := strings.Repeat(" ", len(shape)-len(dims)+1)
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sb.WriteString("[")
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defer func() { sb.WriteString("]") }()
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for i := 0; i < dims[0]; i++ {
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if i >= items && i < dims[0]-items {
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sb.WriteString("..., ")
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// skip to next printable element
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skip := dims[0] - 2*items
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if len(dims) > 1 {
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stride += mul(append(dims[1:], skip)...)
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fmt.Fprint(&sb, strings.Repeat("\n", len(dims)-1), prefix)
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}
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i += skip - 1
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} else if len(dims) > 1 {
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f(dims[1:], stride)
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stride += mul(dims[1:]...)
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if i < dims[0]-1 {
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fmt.Fprint(&sb, ",", strings.Repeat("\n", len(dims)-1), prefix)
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}
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} else {
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text := fn(s[stride+i])
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if len(text) > 0 && text[0] != '-' {
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sb.WriteString(" ")
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}
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sb.WriteString(text)
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if i < dims[0]-1 {
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sb.WriteString(", ")
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}
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}
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}
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}
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f(shape, 0)
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return sb.String()
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}
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type DType int
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const (
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DTypeOther DType = iota
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DTypeF32
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DTypeF16
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DTypeQ80
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DTypeQ40
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DTypeI32
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DTypeMXFP4
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)
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type SamplingMode int
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const (
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SamplingModeNearest SamplingMode = iota
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SamplingModeBilinear
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)
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Reference in New Issue
Block a user