39 lines
1.2 KiB
C
39 lines
1.2 KiB
C
// mlx_error_handler.c - Safe error handling for MLX initialization
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// Provides a non-fatal error handler for use during init(), so that
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// GPU failures are captured instead of calling exit(-1).
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#include "mlx_error_handler.h"
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#include "mlx.h"
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#include <string.h>
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static char mlx_init_error_msg[1024] = {0};
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static int mlx_init_error_flag = 0;
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// Error handler that silently stores the error message.
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// The error is surfaced on the Go side via mlxInitError / GetMLXInitError()
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// only when MLX is actually needed.
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static void mlx_silent_error_handler(const char* msg, void* data) {
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(void)data;
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strncpy(mlx_init_error_msg, msg, sizeof(mlx_init_error_msg) - 1);
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mlx_init_error_msg[sizeof(mlx_init_error_msg) - 1] = '\0';
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mlx_init_error_flag = 1;
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}
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void mlx_set_safe_init_mode(void) {
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mlx_init_error_flag = 0;
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mlx_init_error_msg[0] = '\0';
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mlx_set_error_handler(mlx_silent_error_handler, NULL, NULL);
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}
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void mlx_set_default_error_mode(void) {
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mlx_set_error_handler(NULL, NULL, NULL);
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}
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int mlx_had_init_error(void) {
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return mlx_init_error_flag;
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}
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const char* mlx_get_init_error(void) {
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return mlx_init_error_flag ? mlx_init_error_msg : NULL;
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}
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