262 lines
8.5 KiB
C
262 lines
8.5 KiB
C
/*****************************************************************************
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* depth.c: bit-depth conversion video filter
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*****************************************************************************
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* Copyright (C) 2010-2025 x264 project
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*
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* Authors: Oskar Arvidsson <oskar@irock.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111, USA.
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*
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* This program is also available under a commercial proprietary license.
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* For more information, contact us at licensing@x264.com.
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*****************************************************************************/
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#include "video.h"
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#include "common/common.h"
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#define depth_filter x264_glue3(depth, BIT_DEPTH, filter)
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#if BIT_DEPTH == 8
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#define NAME "depth_8"
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#else
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#define NAME "depth_10"
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#endif
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#define FAIL_IF_ERROR( cond, ... ) FAIL_IF_ERR( cond, NAME, __VA_ARGS__ )
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cli_vid_filter_t depth_filter;
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typedef struct
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{
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hnd_t prev_hnd;
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cli_vid_filter_t prev_filter;
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int bit_depth;
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int dst_csp;
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cli_pic_t buffer;
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int16_t *error_buf;
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} depth_hnd_t;
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static int depth_filter_csp_is_supported( int csp )
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{
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int csp_mask = csp & X264_CSP_MASK;
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return csp_mask == X264_CSP_I400 ||
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csp_mask == X264_CSP_I420 ||
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csp_mask == X264_CSP_I422 ||
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csp_mask == X264_CSP_I444 ||
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csp_mask == X264_CSP_YV12 ||
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csp_mask == X264_CSP_YV16 ||
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csp_mask == X264_CSP_YV24 ||
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csp_mask == X264_CSP_NV12 ||
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csp_mask == X264_CSP_NV21 ||
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csp_mask == X264_CSP_NV16 ||
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csp_mask == X264_CSP_BGR ||
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csp_mask == X264_CSP_RGB ||
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csp_mask == X264_CSP_BGRA;
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}
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static int csp_num_interleaved( int csp, int plane )
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{
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int csp_mask = csp & X264_CSP_MASK;
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return (csp_mask == X264_CSP_NV12 || csp_mask == X264_CSP_NV21 || csp_mask == X264_CSP_NV16) && plane == 1 ? 2 :
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csp_mask == X264_CSP_BGR || csp_mask == X264_CSP_RGB ? 3 :
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csp_mask == X264_CSP_BGRA ? 4 :
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1;
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}
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/* The dithering algorithm is based on Sierra-2-4A error diffusion. It has been
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* written in such a way so that if the source has been upconverted using the
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* same algorithm as used in scale_image, dithering down to the source bit
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* depth again is lossless. */
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#define DITHER_PLANE( pitch ) \
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static void dither_plane_##pitch( pixel *dst, int dst_stride, uint16_t *src, int src_stride, \
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int width, int height, int16_t *errors ) \
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{ \
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const int lshift = 16-BIT_DEPTH; \
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const int rshift = 16-BIT_DEPTH+2; \
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const int half = 1 << (16-BIT_DEPTH+1); \
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const int pixel_max = (1 << BIT_DEPTH)-1; \
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memset( errors, 0, (width+1) * sizeof(int16_t) ); \
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for( int y = 0; y < height; y++, src += src_stride, dst += dst_stride ) \
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{ \
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int err = 0; \
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for( int x = 0; x < width; x++ ) \
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{ \
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err = err*2 + errors[x] + errors[x+1]; \
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dst[x*pitch] = x264_clip3( ((src[x*pitch]<<2)+err+half) >> rshift, 0, pixel_max ); \
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errors[x] = err = src[x*pitch] - (dst[x*pitch] << lshift); \
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} \
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} \
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}
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DITHER_PLANE( 1 )
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DITHER_PLANE( 2 )
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DITHER_PLANE( 3 )
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DITHER_PLANE( 4 )
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static void dither_image( cli_image_t *out, cli_image_t *img, int16_t *error_buf )
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{
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int csp_mask = img->csp & X264_CSP_MASK;
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for( int i = 0; i < img->planes; i++ )
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{
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int num_interleaved = csp_num_interleaved( img->csp, i );
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int height = x264_cli_csps[csp_mask].height[i] * img->height;
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int width = x264_cli_csps[csp_mask].width[i] * img->width / num_interleaved;
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#define CALL_DITHER_PLANE( pitch, off ) \
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dither_plane_##pitch( ((pixel*)out->plane[i])+off, out->stride[i]/SIZEOF_PIXEL, \
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((uint16_t*)img->plane[i])+off, img->stride[i]/2, width, height, error_buf )
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if( num_interleaved == 4 )
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{
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CALL_DITHER_PLANE( 4, 0 );
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CALL_DITHER_PLANE( 4, 1 );
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CALL_DITHER_PLANE( 4, 2 );
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CALL_DITHER_PLANE( 4, 3 ); //we probably can skip this one
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}
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else if( num_interleaved == 3 )
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{
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CALL_DITHER_PLANE( 3, 0 );
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CALL_DITHER_PLANE( 3, 1 );
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CALL_DITHER_PLANE( 3, 2 );
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}
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else if( num_interleaved == 2 )
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{
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CALL_DITHER_PLANE( 2, 0 );
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CALL_DITHER_PLANE( 2, 1 );
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}
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else //if( num_interleaved == 1 )
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{
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CALL_DITHER_PLANE( 1, 0 );
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}
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}
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}
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static void scale_image( cli_image_t *output, cli_image_t *img )
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{
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int csp_mask = img->csp & X264_CSP_MASK;
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const int shift = BIT_DEPTH - 8;
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for( int i = 0; i < img->planes; i++ )
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{
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uint8_t *src = img->plane[i];
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uint16_t *dst = (uint16_t*)output->plane[i];
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int height = x264_cli_csps[csp_mask].height[i] * img->height;
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int width = x264_cli_csps[csp_mask].width[i] * img->width;
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for( int j = 0; j < height; j++ )
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{
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for( int k = 0; k < width; k++ )
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dst[k] = src[k] << shift;
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src += img->stride[i];
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dst += output->stride[i]/2;
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}
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}
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}
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static int get_frame( hnd_t handle, cli_pic_t *output, int frame )
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{
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depth_hnd_t *h = handle;
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if( h->prev_filter.get_frame( h->prev_hnd, output, frame ) )
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return -1;
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if( h->bit_depth < 16 && output->img.csp & X264_CSP_HIGH_DEPTH )
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{
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dither_image( &h->buffer.img, &output->img, h->error_buf );
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output->img = h->buffer.img;
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}
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else if( h->bit_depth > 8 && !(output->img.csp & X264_CSP_HIGH_DEPTH) )
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{
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scale_image( &h->buffer.img, &output->img );
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output->img = h->buffer.img;
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}
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return 0;
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}
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static int release_frame( hnd_t handle, cli_pic_t *pic, int frame )
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{
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depth_hnd_t *h = handle;
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return h->prev_filter.release_frame( h->prev_hnd, pic, frame );
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}
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static void free_filter( hnd_t handle )
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{
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depth_hnd_t *h = handle;
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h->prev_filter.free( h->prev_hnd );
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x264_cli_pic_clean( &h->buffer );
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x264_free( h );
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}
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static int init( hnd_t *handle, cli_vid_filter_t *filter, video_info_t *info,
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x264_param_t *param, char *opt_string )
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{
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int ret = 0;
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int change_fmt = (info->csp ^ param->i_csp) & X264_CSP_HIGH_DEPTH;
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int csp = ~(~info->csp ^ change_fmt);
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int bit_depth = 8*x264_cli_csp_depth_factor( csp );
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if( opt_string )
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{
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static const char * const optlist[] = { "bit_depth", NULL };
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char **opts = x264_split_options( opt_string, optlist );
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if( opts )
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{
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char *str_bit_depth = x264_get_option( "bit_depth", opts );
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bit_depth = x264_otoi( str_bit_depth, -1 );
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ret = bit_depth < 8 || bit_depth > 16;
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csp = bit_depth > 8 ? csp | X264_CSP_HIGH_DEPTH : csp & ~X264_CSP_HIGH_DEPTH;
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change_fmt = (info->csp ^ csp) & X264_CSP_HIGH_DEPTH;
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free( opts );
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}
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else
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ret = 1;
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}
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FAIL_IF_ERROR( bit_depth != BIT_DEPTH, "this filter supports only bit depth %d\n", BIT_DEPTH );
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FAIL_IF_ERROR( ret, "unsupported bit depth conversion.\n" );
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/* only add the filter to the chain if it's needed */
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if( change_fmt || bit_depth != 8 * x264_cli_csp_depth_factor( csp ) )
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{
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FAIL_IF_ERROR( !depth_filter_csp_is_supported(csp), "unsupported colorspace.\n" );
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depth_hnd_t *h = x264_malloc( sizeof(depth_hnd_t) + (info->width+1)*sizeof(int16_t) );
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if( !h )
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return -1;
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h->error_buf = (int16_t*)(h + 1);
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h->dst_csp = csp;
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h->bit_depth = bit_depth;
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h->prev_hnd = *handle;
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h->prev_filter = *filter;
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if( x264_cli_pic_alloc( &h->buffer, h->dst_csp, info->width, info->height ) )
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{
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x264_free( h );
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return -1;
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}
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*handle = h;
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*filter = depth_filter;
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info->csp = h->dst_csp;
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}
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return 0;
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}
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cli_vid_filter_t depth_filter = { NAME, NULL, init, get_frame, release_frame, free_filter, NULL };
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